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Test/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe/Documentation~/Particle-Nodes.md
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2026-11-01 23:39:55 +02:00

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Particle nodes

Access particle system data, such as per-particle transforms, color, and Texture Sheet Animation coordinates, in the Shader Graph shader that a particle system uses.

Topic Description
Particle Anim Frame Provides the current Texture Sheet Animation frame index.
Particle Color Outputs the per-particle color.
Particle Flipbook Blending Samples a texture with blending between the current and next Texture Sheet Animation frame.
Particle Texcoords Provides per-particle Texture Sheet Animation coordinates, with Flipbook and Flipbook Blending modes.
Particle Transforms Transforms a mesh particle's position, normal, and tangent to Object (system) space.