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# Particle nodes
Access particle system data, such as per-particle transforms, color, and Texture Sheet Animation coordinates, in the Shader Graph shader that a particle system uses.
| **Topic** | **Description** |
|:-----------------------------------------------------------------|-----------------------------------------------------------------------------------------------|
| [Particle Anim Frame](Particle-Anim-Frame-Node.md) | Provides the current Texture Sheet Animation frame index. |
| [Particle Color](Particle-Color-Node.md) | Outputs the per-particle color. |
| [Particle Flipbook Blending](Particle-Flipbook-Blending-Node.md) | Samples a texture with blending between the current and next Texture Sheet Animation frame. |
| [Particle Texcoords](Particle-Texcoords-Node.md) | Provides per-particle Texture Sheet Animation coordinates, with Flipbook and Flipbook Blending modes. |
| [Particle Transforms](Particle-Transforms-Node.md) | Transforms a mesh particle's position, normal, and tangent to Object (system) space. |