Files
Test/Logs/AssetImportWorkerHW0.log
2026-11-01 23:39:55 +02:00

257 lines
14 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.6/staging' branch; Version is '6000.6.7f1 (b22767f04f04) revision 11675495'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea" at "2026-11-01T21:20:21.5836219Z"
OS: 'Windows 11 (10.0.26100) Professional' Language: 'en' Physical Memory: 31861 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-11-01T21:20:21Z
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 41328, path: "C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.18.3+d7ffd15
Session Id: b73450da9cb043f4b8b6f66ebb7a0260
Correlation Id: 662ac0b3bab3f1dfdb29ed8164472784
External correlation Id: 2081117637023274311
Machine Id: 8QTsY5gC3ineKrXnl97PR18t8c0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-butea" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea-notifications" at "2026-11-01T21:20:21.6278396Z"
[Licensing::Module] Licensing Background thread has ended after 0.04s
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorkerHW0
-projectPath
C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
-logFile
Logs/AssetImportWorkerHW0.log
-srvPort
54492
-parentPid
133528
-analyticsCloudUserId
anonymous
-analyticsCloudProjectId
6839f295-bbd0-4ea3-a5ff-82ea82e760aa
-analyticsLocalProjectId
be3a628d1b170674aac9048f9e98a944
-editorAnalyticsEnabled
1
-cbmEditorLicense
aff34acc038271d852f18681c055ad99bff3d80a
-cbmMachineId
8QTsY5gC3ineKrXnl97PR18t8c0=
-licensingIpc
LicenseClient-butea
-noDiagnosticSwitchPersistentStore
-job-worker-count
3
-background-job-worker-count
8
-asset-garbage-collectors
1
-force-d3d12
-name
AssetImport
Successfully changed project path to: C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-remapper-allocator-initial-capacity=32768"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-main-allocator-mimalloc-enabled=1"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
Player connection [137112] Target information:
Player connection [137112] * "[IP] 192.168.11.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [137112] * "[IP] 192.168.252.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [137112] * "[IP] 26.103.236.72 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [137112] * "[IP] 192.168.1.128 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [137112] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [137112] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
Initialising UDS system complete:
- System type: Client
- Resource namespace: 7616faeaf600787be89266f1064c91b5
- Shared memory size: 1073741824
- Command buffer id: 1052576
- Command buffer size: 8192
- Hashmap size: 4194304
- Service connected: true
- Service working directory: Library/DataStore/
Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins.
[Physics::Module] Selected backend (deferred post-plugins).
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Initialize engine version: 6000.6.7f1 (b22767f04f04)
[EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game/Assets
Forcing GfxDevice: Direct3D 12
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.2]
Renderer: NVIDIA GeForce RTX 4070 SUPER (ID=0x2783)
Vendor: NVIDIA
VRAM: 11997 MB
App VRAM Budget: 11229 MB
Driver: 32.0.16.1074
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/BCLExtensions/runtime/netstandard2.1'
Mono path[2] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116
CodeReloadManager initialized
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 1928135-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.008319 seconds.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.388 seconds
Domain Reload Profiling: 1028ms
BeginReloadAssembly (170ms)
RebuildCommonClasses (4ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (106ms)
LoadAllAssembliesAndSetupDomain (342ms)
LoadAssemblies (159ms)
TypeCache.Refresh (228ms)
TypeCache.ScanAssembly (213ms)
AnalyzeDomain (1ms)
FinalizeReload (390ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (80ms)
ProcessInitializeOnLoadMethodAttributes (157ms)
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlement details
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Scripting: successfully reloaded assembly
- Finished resetting the current domain, in 0.807 seconds
Domain Reload Profiling: 1938ms
BeginReloadAssembly (278ms)
DisableScriptedObjects (8ms)
CreateAndSetChildDomain (37ms)
RebuildCommonClasses (7ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (106ms)
LoadAllAssembliesAndSetupDomain (720ms)
LoadAssemblies (512ms)
TypeCache.Refresh (143ms)
TypeCache.ScanAssembly (129ms)
AnalyzeDomain (40ms)
BuildScriptInfoCaches (37ms)
FinalizeReload (808ms)
SetupLoadedEditorAssemblies (0ms)
InitializePlatformSupportModulesInManaged (8ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (332ms)
ProcessInitializeOnLoadMethodAttributes (74ms)
AfterProcessingInitializeOnLoad (26ms)
AwakeInstancesAfterBackupRestoration (6ms)
AcceleratorClientConnectionCallback - disconnected - :0
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins.
Unloading 64 Unused Serialized files (Serialized files now loaded: 0)
Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
Unloading 4722 unused Assets / (10.7 MB). Loaded Objects now: 5583.
Memory consumption went from 308.8 MB to 298.1 MB.
Total: 8.365700 ms (FindLiveObjects: 0.312600 ms CreateObjectMapping: 0.104200 ms MarkObjects: 5.543900 ms DeleteObjects: 2.281400 ms)
========================================================================
Received Prepare
AcceleratorClientConnectionCallback - disconnected - :0
Refreshing native plugins compatible for Editor in 3.18 ms, found 3 plugins.
Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
Unloading 63 unused Assets / (6.0 MB). Loaded Objects now: 5583.
Memory consumption went from 302.7 MB to 296.7 MB.
Total: 6.187300 ms (FindLiveObjects: 0.255000 ms CreateObjectMapping: 0.069000 ms MarkObjects: 4.536900 ms DeleteObjects: 1.206100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Editor is closing down
AcceleratorClientConnectionCallback - disconnected - :0
AssetImportWorker is now disconnected from the server
Process exiting
[ExitDontLaunchBugReporter] Exiting without the bug reporter. Application will exit with return code 0